Thursday 8 August 2013

[Best Game Endings]

Having recently completed #BioshockInfinte, I thought I'd write a post about the best game endings I've encountered. It goes without saying that there are major #spoilers here, so please look away now if you don't want to know the ends of various titles.

Title: Bioshock Infinite
I am in awe of how many disparate themes and subjects Bioshock Infinite managed to dove-tail together and still remain coherent in its own universe.

While fighting your way to the end of this game, you will encounter the following themes; megalomania, quantum physics and the theory of multi-dimensions/time-lines, religious extremism and ultra-nationalism, thoughts and musings on justifiable violence and the affects that War and P.T.S.D can have on a person, musings on period racism and eventual revolution and uprising, and also (eventually) the theme of family and protection. Its the big reveal that at the end, where you find out that you are both the protagonist and the antagonist thanks to hopping dimensions and encountering many alternate time-lines and versions events, along with the idea of a single, seemingly small event can cause a huge change, causing the butterfly effect that was truly mind-blowing.

The brief sojourn into the undersea City of Rapture along with the many doors/lighthouse level is well-placed, serving to push home the infinite possibilities present and also anchoring the idea of all the alternate universes; "There's always a Man. There's always a lighthouse, there's always a City" (I also enjoyed the quip by Booker Dewitt about how "stupid a city under the sea" is...

But the thing that affected me the most (once the plot had fully unraveled in my brain) is the theme of family, protection and the mistakes that can be made. Having to press <X> to hand over your daughter Anna Dewitt/Elizabeth was hard to do, along with the reveal as to how she lost her little finger when you attempted to reign on the deal. Not to mention the guilt in the fact that its 2 different versions of yourself ruining her life in various different ways (neglect, torture, abuse), basically meaning that you're the cause of all her suffering across many dimensions and time-lines which hit me pretty hard. Depending on how you analyse the ambiguities in the story your character either willingly sacrifices himself or is drowned in an act of vengeance by a group of his multi-dimensional-daughters gives a real punch to the gut also. Theres also the additional questions raised after the credits finish rolling, where Dewitt hears the baby crying in her crib, but we never get to see if shes actually there or not.

Lets just say its one of the few times I've sat, mouth agape at the ending...



Title: Mafia
The original Mafia game, ended up getting somewhat lost due to the release of #GTA3. However, it could be argued that this game had better graphics, shooting, physics and plot. The story revolves around Thomas Angelo, and his rise through the ranks of a Mafia Family, and his eventual double crossing of said family. The game's story and missions include various nods to the Godfather, Goodfellas and any number of other popular mafioso films you'd care to name. T

The plot unfolds in as part of a flashback, whereby Tommy is recounting his story to a police officer as part of a deal to get him and his family relocated and protected by selling out his former Mafia boss; Don Salieri

What hit home about this story is that your two cohorts who you've fought with, bled with, rescued, partied with and carried out countless bloody missions ended up turning on you. Paulie decided to try and get out with his mafia money to escape and open a restaurant - and ends up getting whacked (because you can never leave the Mafia). And Sam ends up siding with the family for personal gain, and tried to Tommy out in an epic shootout inside a fine art filled museum.

The final twist in the plot comes after being accepted into the Witness Protection Program in return for information you have after being tied to the Mafia family for years, Tommy is tracked down as an old man, and given both barrels of a sawn-off shotgun to the head in an act of Omerta. Even though Don Salieri has rotted and died in prison long ago, the Mafia has remembered your past betrayal and waited until you've lived your full life to take you out for your transgression so that you have more to lose and feel the blow to an even greater extent...



Title: UFO: Enemy Unknown/X-COM
This is mentioning the very original X-Com game from the 90's and not the recent reboot (although I assume that the recent reboot treads a similar path).

Most of the story in #XCom is attributed to what happens during your play through of the game. It's created in the moments on the randomly generated battlefields - the losses of your best soldiers, the researching of new alien technology to start turning the tide of the war to save the Earth. It's only in the last 10% of the game, through research and capturing certain aliens and tech that the story closes itself (in classic B-Movie style) to reveal that the aliens are in fact invading from Cydonia on Mars! The last mission is only as great as you make it, although some pressure is added when it's pointed out to you that this is probably a one-way ticket for the soldiers you send to Mars, but the feeling of finally besting your foes on their own soil on the very last mission is a palpable thrill!



Title: Halo: Combat Evolved
Halo changed modern FPSes for ever introducing many mechanics that are considered mandatory today. The plot of Halo was a good (but never great) story of a Covenant of Aliens that need vanquishing. What made the ending of the original Halo so great, is that is it didn't follow the usual escallation of many shooters, presenting you with a massive 40ft bullet-sponge to take down at the end of the game. The end, sees you racing to the Pillar Of Autumn to set the ship to self-destruct to destroy Halo before the platform fires and eradicates all life as we know it in the known Universe.

Not only does returning to the Pillar of Autumn take the Master Chief full circle, returning him to the ship in which your adventure begins, it also sets up one of the more surprising and thrilling endings in video games. After the self-destruct sequence, instead of watching (the expected) cutscene of you saving the Universe, players are placed back into the #Warthog and tasked with racing to the safety of an escape pod while all hell breaks loose. This is special for a couple of reasons; one is threw away convention by not giving you a huge villain to kill and save everything we know and hold dear. And two, it put control of the final sequence of the game squarely in the players hands - completing the final death-defying jump in the Warthog, to board the escape pod and escape the ring-world by the skin of your teeth is made all the more sweeter by the fact that you did it yourself!

Thursday 25 July 2013

My Unfinished Pile of Games

RECENT EVENTS: Waiting for #BabyNumber2
GAMES PLAYED: #BioshockInfinite and not much else - read the blog post!
MUSIC PLAYED: #Chvrches, #TheChemicalBrothers, #TheDeadWeather, #LauraVeirs
MOVIES/TV WATCHED: #TheWalkingDeadSeason3, #DexterSeason5, #DexterSeason6, #Nashville, #WallE (on infinite repeat thanks to #Henry!)

BLOG UPDATE: 
Many of us who could be labeled #gamers have what is known colloquially in gaming/entertainment circles as the "Unfinished Pile of Shame" - this basically amounts to the pile of games that, despite your best endeavors, you bought but never got around to finishing or even playing.

What with #BabyNumber2 on the way soon, I decided to take stock of my own #UnfinishedPile and catalog it, along with the reasons why certain games are still unplayed.  

The majority of the games on this list will most likely be there because I just don't have the free time anymore due to parenting or playing with #Henry (definitely time well spent!), or due to other life commitments; things like working or worrying about the potential of a trip-dip recession!

Games
Title: L.A Noir [Xbox 360]
Reason: I wanted to like it, and was avidly following the story and reveling in the absurd level of motion-capture on display, however there's got to be something seriously wrong with the game-mechanics if I'm always getting my partner to drive me to every location in the game because I can't stand the feel of the controls!

Title: Red Dead Redemption [Xbox 360]
Reason: #JohnMarston - you're a legend of the Old West but by god you're stupid. How many A-to-B murder-quests have you been sent on, with the promise of information to help you track down your former Gang Leader only to be told after massacring another village of Mexicans that your employer knows nothing and was just using you!? If you're that gullible you don't deserve my help...

Title: Metal Gear Solid HD 2/3 [Xbox 360]
Reason: I don't know what I was thinking getting this game - there's no way I'll be able to fit in the 3hr cutscenes around parenting... Thanks for nothing Kojima-san!

Title: Gears of War 3 [Xbox 360]
Reason: Too violent to play - if there's any chance (no matter how remote) that #Henry could see or hear anything occurring in-game I couldn't live with myself.

Title: Left 4 Dead/Left 4 Dead 2/Dead Rising 2/Dead Rising 2: Case West [Xbox 360]
Reason: Vetoed by @TheHomemademama - something about not wanting our offspring to be soothed by the sound of #zombies moaning or #GunShots ...

Title: Modern Warfare 3
Reason: See the previous comments about the sound of #GunShots with L4D...

Hitman: Absolution
Reason: I love the Hitman series, and the latest entry enticed me in the free Sniper Challenge. The new graphics engine updates the looks and make them beautiful and yet grimy at the same time, but forcing the #GrindHouse plot into the game that doesn't need it just does nothing for me...

Title: Skyrim & DLC [Xbox 360]
Reason: I bought this game assuming that I would be the only game I ever needed to play for the next few years. You don't play Elder Scrolls games, you move into them...unfortunately I don't have that sort of time any more, unless I give up working for a living, sleeping, or caring for my family I'll have to console myself that my month-long jaunts into #Tamriel are on hold and live in the past now.

Title: Xcom
Reason: Xcom and Terror From the Deep are two of my favorite games from decades back. The reboot captures the original game perfectly. I've been playing it but haven't completed it...Xcom isn't about saving the world, its about how beautifully you fail while trying to save it...

Title: Fez [XBLA]
Reason: I paused it a long, long time ago, and now I can't comprehend what I was tying to achieve, or where I'm trying to get to spatially-let alone re-training my brain to think in 90degree 2D/3D coordinates again! Plus, if the rumors are true and people have gotten completion stats of 209%...I just don't stand a chance. It's got an amazing soundtrack though...

Title: Any Kinect-based Title [Xbox 360]
Reason: #Microsoft, I bought into your family-fun dream in brightly-lit, spacious, colourful (yet tastefully decorated in a minimalist-style) sunlight-flooded houses, and I imagined me and #Henry having a whale of a time jumping around together. The only downside being is that I bought into this dream years too early to do this with my son and before the Kinect was even ready to work properly.

Plus if you can think of a way to stop #George, the family dog from either flipping out when I talk to the Xbox, or attacking me because I'm dancing in front of the #Kinect please, please, please feel free to let me know...

Title: Crysis 2
Reason: Its not in set in the jungle like the original Crysis was...

Title: BioShock 2
Reason: It's not the original Bioshock...