Thursday 8 August 2013

[Best Game Endings]

Having recently completed #BioshockInfinte, I thought I'd write a post about the best game endings I've encountered. It goes without saying that there are major #spoilers here, so please look away now if you don't want to know the ends of various titles.

Title: Bioshock Infinite
I am in awe of how many disparate themes and subjects Bioshock Infinite managed to dove-tail together and still remain coherent in its own universe.

While fighting your way to the end of this game, you will encounter the following themes; megalomania, quantum physics and the theory of multi-dimensions/time-lines, religious extremism and ultra-nationalism, thoughts and musings on justifiable violence and the affects that War and P.T.S.D can have on a person, musings on period racism and eventual revolution and uprising, and also (eventually) the theme of family and protection. Its the big reveal that at the end, where you find out that you are both the protagonist and the antagonist thanks to hopping dimensions and encountering many alternate time-lines and versions events, along with the idea of a single, seemingly small event can cause a huge change, causing the butterfly effect that was truly mind-blowing.

The brief sojourn into the undersea City of Rapture along with the many doors/lighthouse level is well-placed, serving to push home the infinite possibilities present and also anchoring the idea of all the alternate universes; "There's always a Man. There's always a lighthouse, there's always a City" (I also enjoyed the quip by Booker Dewitt about how "stupid a city under the sea" is...

But the thing that affected me the most (once the plot had fully unraveled in my brain) is the theme of family, protection and the mistakes that can be made. Having to press <X> to hand over your daughter Anna Dewitt/Elizabeth was hard to do, along with the reveal as to how she lost her little finger when you attempted to reign on the deal. Not to mention the guilt in the fact that its 2 different versions of yourself ruining her life in various different ways (neglect, torture, abuse), basically meaning that you're the cause of all her suffering across many dimensions and time-lines which hit me pretty hard. Depending on how you analyse the ambiguities in the story your character either willingly sacrifices himself or is drowned in an act of vengeance by a group of his multi-dimensional-daughters gives a real punch to the gut also. Theres also the additional questions raised after the credits finish rolling, where Dewitt hears the baby crying in her crib, but we never get to see if shes actually there or not.

Lets just say its one of the few times I've sat, mouth agape at the ending...



Title: Mafia
The original Mafia game, ended up getting somewhat lost due to the release of #GTA3. However, it could be argued that this game had better graphics, shooting, physics and plot. The story revolves around Thomas Angelo, and his rise through the ranks of a Mafia Family, and his eventual double crossing of said family. The game's story and missions include various nods to the Godfather, Goodfellas and any number of other popular mafioso films you'd care to name. T

The plot unfolds in as part of a flashback, whereby Tommy is recounting his story to a police officer as part of a deal to get him and his family relocated and protected by selling out his former Mafia boss; Don Salieri

What hit home about this story is that your two cohorts who you've fought with, bled with, rescued, partied with and carried out countless bloody missions ended up turning on you. Paulie decided to try and get out with his mafia money to escape and open a restaurant - and ends up getting whacked (because you can never leave the Mafia). And Sam ends up siding with the family for personal gain, and tried to Tommy out in an epic shootout inside a fine art filled museum.

The final twist in the plot comes after being accepted into the Witness Protection Program in return for information you have after being tied to the Mafia family for years, Tommy is tracked down as an old man, and given both barrels of a sawn-off shotgun to the head in an act of Omerta. Even though Don Salieri has rotted and died in prison long ago, the Mafia has remembered your past betrayal and waited until you've lived your full life to take you out for your transgression so that you have more to lose and feel the blow to an even greater extent...



Title: UFO: Enemy Unknown/X-COM
This is mentioning the very original X-Com game from the 90's and not the recent reboot (although I assume that the recent reboot treads a similar path).

Most of the story in #XCom is attributed to what happens during your play through of the game. It's created in the moments on the randomly generated battlefields - the losses of your best soldiers, the researching of new alien technology to start turning the tide of the war to save the Earth. It's only in the last 10% of the game, through research and capturing certain aliens and tech that the story closes itself (in classic B-Movie style) to reveal that the aliens are in fact invading from Cydonia on Mars! The last mission is only as great as you make it, although some pressure is added when it's pointed out to you that this is probably a one-way ticket for the soldiers you send to Mars, but the feeling of finally besting your foes on their own soil on the very last mission is a palpable thrill!



Title: Halo: Combat Evolved
Halo changed modern FPSes for ever introducing many mechanics that are considered mandatory today. The plot of Halo was a good (but never great) story of a Covenant of Aliens that need vanquishing. What made the ending of the original Halo so great, is that is it didn't follow the usual escallation of many shooters, presenting you with a massive 40ft bullet-sponge to take down at the end of the game. The end, sees you racing to the Pillar Of Autumn to set the ship to self-destruct to destroy Halo before the platform fires and eradicates all life as we know it in the known Universe.

Not only does returning to the Pillar of Autumn take the Master Chief full circle, returning him to the ship in which your adventure begins, it also sets up one of the more surprising and thrilling endings in video games. After the self-destruct sequence, instead of watching (the expected) cutscene of you saving the Universe, players are placed back into the #Warthog and tasked with racing to the safety of an escape pod while all hell breaks loose. This is special for a couple of reasons; one is threw away convention by not giving you a huge villain to kill and save everything we know and hold dear. And two, it put control of the final sequence of the game squarely in the players hands - completing the final death-defying jump in the Warthog, to board the escape pod and escape the ring-world by the skin of your teeth is made all the more sweeter by the fact that you did it yourself!

Thursday 25 July 2013

My Unfinished Pile of Games

RECENT EVENTS: Waiting for #BabyNumber2
GAMES PLAYED: #BioshockInfinite and not much else - read the blog post!
MUSIC PLAYED: #Chvrches, #TheChemicalBrothers, #TheDeadWeather, #LauraVeirs
MOVIES/TV WATCHED: #TheWalkingDeadSeason3, #DexterSeason5, #DexterSeason6, #Nashville, #WallE (on infinite repeat thanks to #Henry!)

BLOG UPDATE: 
Many of us who could be labeled #gamers have what is known colloquially in gaming/entertainment circles as the "Unfinished Pile of Shame" - this basically amounts to the pile of games that, despite your best endeavors, you bought but never got around to finishing or even playing.

What with #BabyNumber2 on the way soon, I decided to take stock of my own #UnfinishedPile and catalog it, along with the reasons why certain games are still unplayed.  

The majority of the games on this list will most likely be there because I just don't have the free time anymore due to parenting or playing with #Henry (definitely time well spent!), or due to other life commitments; things like working or worrying about the potential of a trip-dip recession!

Games
Title: L.A Noir [Xbox 360]
Reason: I wanted to like it, and was avidly following the story and reveling in the absurd level of motion-capture on display, however there's got to be something seriously wrong with the game-mechanics if I'm always getting my partner to drive me to every location in the game because I can't stand the feel of the controls!

Title: Red Dead Redemption [Xbox 360]
Reason: #JohnMarston - you're a legend of the Old West but by god you're stupid. How many A-to-B murder-quests have you been sent on, with the promise of information to help you track down your former Gang Leader only to be told after massacring another village of Mexicans that your employer knows nothing and was just using you!? If you're that gullible you don't deserve my help...

Title: Metal Gear Solid HD 2/3 [Xbox 360]
Reason: I don't know what I was thinking getting this game - there's no way I'll be able to fit in the 3hr cutscenes around parenting... Thanks for nothing Kojima-san!

Title: Gears of War 3 [Xbox 360]
Reason: Too violent to play - if there's any chance (no matter how remote) that #Henry could see or hear anything occurring in-game I couldn't live with myself.

Title: Left 4 Dead/Left 4 Dead 2/Dead Rising 2/Dead Rising 2: Case West [Xbox 360]
Reason: Vetoed by @TheHomemademama - something about not wanting our offspring to be soothed by the sound of #zombies moaning or #GunShots ...

Title: Modern Warfare 3
Reason: See the previous comments about the sound of #GunShots with L4D...

Hitman: Absolution
Reason: I love the Hitman series, and the latest entry enticed me in the free Sniper Challenge. The new graphics engine updates the looks and make them beautiful and yet grimy at the same time, but forcing the #GrindHouse plot into the game that doesn't need it just does nothing for me...

Title: Skyrim & DLC [Xbox 360]
Reason: I bought this game assuming that I would be the only game I ever needed to play for the next few years. You don't play Elder Scrolls games, you move into them...unfortunately I don't have that sort of time any more, unless I give up working for a living, sleeping, or caring for my family I'll have to console myself that my month-long jaunts into #Tamriel are on hold and live in the past now.

Title: Xcom
Reason: Xcom and Terror From the Deep are two of my favorite games from decades back. The reboot captures the original game perfectly. I've been playing it but haven't completed it...Xcom isn't about saving the world, its about how beautifully you fail while trying to save it...

Title: Fez [XBLA]
Reason: I paused it a long, long time ago, and now I can't comprehend what I was tying to achieve, or where I'm trying to get to spatially-let alone re-training my brain to think in 90degree 2D/3D coordinates again! Plus, if the rumors are true and people have gotten completion stats of 209%...I just don't stand a chance. It's got an amazing soundtrack though...

Title: Any Kinect-based Title [Xbox 360]
Reason: #Microsoft, I bought into your family-fun dream in brightly-lit, spacious, colourful (yet tastefully decorated in a minimalist-style) sunlight-flooded houses, and I imagined me and #Henry having a whale of a time jumping around together. The only downside being is that I bought into this dream years too early to do this with my son and before the Kinect was even ready to work properly.

Plus if you can think of a way to stop #George, the family dog from either flipping out when I talk to the Xbox, or attacking me because I'm dancing in front of the #Kinect please, please, please feel free to let me know...

Title: Crysis 2
Reason: Its not in set in the jungle like the original Crysis was...

Title: BioShock 2
Reason: It's not the original Bioshock...

Monday 16 April 2012

[My Stuff That Makes Me Happy List]

RECENT EVENTS: Moving House, being (VERY) poor, My Birthday
GAMES PLAYED: #AssassinsCreedRevolutions, #Fez [- Trial Version], #IAmAlive, #AlanWakeAmericanNightmare [- Trial Version], #Skyrim
MUSIC PLAYED: #LauraViers, #LauraGibson, #BenHoward, #JoséGonzález
MOVIES/TV WATCHED: #TheBeaver, #Homeland, #Weeds, too many #cartoons to count
READING; #Dracula, #EdgeMagazine, #OXMUKMagazine

BLOG UPDATE:
Having just moved house, and now being very poor - what with all the money I have (and don't have) being sunk into getting (and majorly fixing) a property for me, #Henry and @Kimbled to secure our future-selves a secure future (hopefully!), I thought I'd just post a quick update on here in an effort to list some things that remind me of the fun that can be had doing stuff that's for free, or stuff that cheers me up and makes all this effort, woe, tiredness and hard living on a budget worth while;

My Stuff That Makes Me Happy List;


Eating hot-buttered toast.

The smell of fresh #coffee from my #Nespresso machine.

Eating @HartsBakery #CustardTarts (with the coffee from above)

#Thai / #Japanese food.

Coming home to be greeted by a hyper-active #collie #dog called #George, and an equally happy/hyper-active son called #Henry.

Getting a chance to have a hour's afternoon nap on a Sunday when #Henry goes down for a nap.

Watching my son get better and better at walking and running on his own. Chasing each other round the house and hiding.

Getting a "Hey!" or a "Daaaaaaad!" from #Henry by way of being greeted, and/or getting a #BabyHighFive from him.

Having an excuse to watch kids cartoons that I really like, like #CharlieAndLola or #PaddingtonBear

Broadband and using technology when it just works.

Reading (free) iBooks, and online web comics.

Getting my #Apple #Newstand #magazines delivered automatically to my #iPhone / #iPad.

Getting a chance to fire up the #Xbox when #Henry finally gives in an goes to bed.

No longer worrying about the stack of unfinished games I've got - this is now an advantage as I can save money and work my way through them due to staying indoors!

Drinking a cold beer on a hot day.

Realising that I technically 'own' a #house! And, if I can fake my own death it could be paid off within months! (However, I believe that I'd need a canoe for that to work....)

Having a #garden, with grass!

Cuddling #Henry and @Kimbled.

@Kimbled driving me places now she has her licence back (....sometimes).

Get togethers or days out with friends that are just 'easy', and don't require 'effort'.

Thinking about all the help and support we've had getting our new #home together and mended.

Being the first one to find a movie trailer, book, video game so that I can pass on the news to friends and talk about it with other like-minded individuals.

#PixelArt

Getting likes or noticed on Twitter/Instagram/this Blog (who am I kidding nobody reads this blog...) however I dont need online recognition to feel validated and fully self-actualised.

Wednesday 9 November 2011

[Great Moments in Gaming: Assassins Creed]

BLOG UPDATE:
Assassins Creed is many things; a stunning game engine that's a pleasure to look at, an adventure through historically accurate recreations of medieval cities, a complex yet easy to master free-running game, a 'stealth' adventure, an open-world game where you can go anywhere at any time, a digital slice of countryside which you can leisurely ride your horse through gazing at it's glorious vistas, a social stealth game where you can blend into crowds of NPCs, a brutally violent sword fighting simulator, a hand-to-hand combat simulator, a story driven by a huge overarching conspiracy theory that needs unravelling before time runs out, and an assassination game where you must use all your available unlocked skills and equipment to take out your target.



The game engine is indeed a glorious thing to behold; cities feel like actual places, brought to life by crowds of NPCs full of complex architecture which you can scale and use as vantage points to plan you next mission. Cities where you can see the dirt baked into the textures that give a sense of weighting and place. Cities where restricted areas at truly dangerous if a patrolling guard notices you being somewhere you shouldn't be and and decides to confront you (a guard who could be dangerous despite your vast arsenal of deadly weaponry). Cities where the post-processed-colour-filters give a completely different feel to each of them, from golden-green soft and warm hues give way to muted grey-blue oppressive tones.

But the thing that amazed me the most about this title (other than having a specific button which when pressed made your horse rear up on it's hind legs which was great, but had no in-game effect at all) is the fluid animation and the control you had over Altaïr.


The genuine WOW moment came when I miss timed a jump between buildings and fell through the air, only to land (painfully) on a small stone column between spiked metal fences. This column was around 7ft tall, but in a restricted area. A wandering guard decided to investigate the noise and called out to me questioning what I was doing and why I was on top of a wall I had no business being on. I targeted him with my controller and selected my hidden blade. A single button press had Altaïr launching from the column to carry out and Ariel Assassination move, where he uses the victims body to break his landing whilst thrusting his hidden blade into his neck meaning instant death. The WOW moment didn't come from me instigating this move, or watching it play out, it came from the fact that I had landed on a seeming duff, nondescript piece of level architecture that I probably shouldn't have been able to even get to, but the game, with it's fluidity of movement STILL allowed my to make this brutal jump and resulting kill. It's at this point I took a step back and admired what Ubisoft had managed to create...

Thursday 6 October 2011

[Game Update: #DeusEx #HumanRevolution - Gravelly Voiced Trench Coat Wearing Ex-Cop Admits to being a Kleptomaniac Mass Murder - Seeks Help]

GAMES PLAYED: #DeusEx #HumanRevolution #DXHR

BLOG UPDATE:
Due to putting in some late night sessions, I've managed to explore the world of tomorrow (thats actually a prequel to the original world of tomorrow...) that is #DXHR/#DeusEx #HumanRevolution. I've been very impressed at the fine balance it's struck between modern day video game conventions (i.e locking to cover on chest high walls, having regenerating health, one-button insta-kills that play out a snazzy cut scene) whilst still being able paying homage the old school and the original Deus Ex (nobody mentions Deus Ex: Invisible War, even the people who liked it, of which there are none). The Black/Gold art style gives the game a distinct look, and Adam Jensen (despite getting voice coaching at the "Gravelly Voice School for Men") manages to be a reasonably interesting lead (even if he; "...never asked for any of this")

Talking of striking a fine balance between "new" video-game conventions and the "old-school" upon first booting up the game, and getting past the tutorial level, where you're brutally attacked and left for dead, only to be saved, brought back from the brink of death and cybernetically augmented by David Sariff to exact some revenge, or as I currently suspect; to be used more as a Lab Rat to see just how much augmentation Adam Jensen can take without needing Nuropozine (Anti-Rejection Drug everyone who is augmented must take)

Upon playing, I was initially overwhelmed with the amount of options that I had presented to me;

Do you deploy lethal or non-lethal take-downs and tactics?

Do you play stealth, with the ability to turn invisible and move silently thanks to augmented legs to slipping past potential attackers?

Do you want to hack computers and read everyone's emails to gain information about vital passwords that may help you turn automated defences against your enemies or the patrolling guards?

Do you want to activate your bullet-proof skin and go in ruthlessly all gunning down all your foes?

...and this doesn't even take into account the multiple routes through the levels, or even through individual rooms that could get you around or into trouble. It's fair to say that when I was finally dumped into a "real" mission in the main game world, I was initially paralysed by choice. After putting in some time and picking some AUGS however, my brain finally managed to retrieve some old data and recall some learned muscle memory from the original #DeusEx, and I soon settled in to some sort of playing style (though not quite like I did with JC Denton due to there only being Cybernetic Arm Blades and a low number of Gas Grenades available).

I'm around one third of the way through the game. Having finished my first visit to Detriot, I'm currently running around the dual levelled Hengshea Island. By this point I've managed to settle into a "role" for my Adam Jensen, who is primarily a Stealth Infiltrator who can hack, and carries with him a Stun Gun, and a Silenced Pistol and Assault Rifle with laser-sights that are used when the Non-Lethal option is no longer a valid option (besides, the laser-sights look cool!) By now I'm at least comfortable enough to feel that I'm part of the game-world and what I'm doing has some wieght and consequence to it. But it's at this point last night, where I suddenly became uncomfortable with my Adam Jensen. When I suddenly realised, that despite my initial protests of illegal behaviour (like when I warned my boss David Sariff that breaking into a Police Station to steal evidence might be a "bit iffy"), that in the past 10-20hours or so, I'd managed to become a Mass Murdering, Kleptomaniac!

At first I had relied on pure stealth, but now that I had the tools, modified weapons and had my newly unlocked augmentations at my disposal, I'd been using stealth only to get onto position and get the upper hand on my enemies before taking them out. Worse, whilst in the City Hub Worlds, I'd taken to breaking into every appartment I could find, and had been stealing anything that wasn't nailed down-not exactly stella behaviour for an Ex-Cop!

I think that having this epiphany shows how good the game is, however I'm still not sure what I'm going to do about it. Maybe my Adam Jensen is about to change his ways, and realise that despite nearly dying, being hacked to pieces and augmented with military grade kit that its really no excuse to run around stealing anything that isn't nailed down - even if he does need those delicious cyberboost bars to power his augmentations....

Adam Jensen thinking about what he's done....


Friday 30 September 2011

[Come in @Kimbled; Your Time is Up!]

RECENT EVENTS: Thinking about all the work @Kimbled does....

BLOG UPDATE:
I haven't exactly been prolific at posting of late (well, or ever really) but I thought I'd dedicate this Blog Update to my Partner in Crime; @Kimbled.

Becoming a mother has changed her on a level I doubt I'll ever fully understand - don't get me wrong she's still the same person she was before (well more or less) just as I am, but having a Baby does have a wonderful way of "focusing" you. She handled being pregnant with Henry with ease (other than being hospitalised with cronic Morning Sickness in the first 3months, and with Swine Flu in the last 3months) but despite all that, everything she did, or prepared, or planned for, she managed to make it look easy.

I still joke that I'm surprised that she's so crazy about Henry, as before his arrival she was somebody that would actually leave a room if there was a baby in it. These jokes are met with the usual look that says; "Dear....you're doing that thing where you're talking and thinking you're clever, again!" but I'm reliably informed that its how; "I know my place" in the scheme of things.

I'm posting this update to say how amazed I am at all the effort she puts into looking after #Henry - before he arrived she must have read every pregnancey book that has been published, ever! I figured I didn't need to as I (assumed) that I was quite good with babies (and to be honest, the actual physical act of reading them terrified me!)

And since his arrival around 8months ago she has done nothing but work tirelessly to look after him, make sure he's happy, keep him fed, warm and happy, and to make sure I'm educated enough not to be carrying him upside down or something (I think that there maybe some trust issues there....)

We had a scare with #Henry and his misocarida I don't think this has affected the way we look after #Henry, as we were basically given the all clear, but when I watch @Kimbled looking after my son I can't help but be amazed by her and him.

I consider myself to be a "good father" - whatever that means. I can make #Henry laugh and entertain him for the most part, and I only carry him upside down occasionally (when he wants to be carried that way) but I do worry about how much I do, or put in - it's hard not to what you see the amount of work @Kimbled puts in.....The problem being, while I can consider myself a "good father" I don't put in the immense amount of hours that @Kimbled does. Working Full-Time means that I put in a couple of hours in the Morning with #Henry - usually playing, watching #PeppaPig or trying to make sure that he doesn't try to steal my Tea & Toast if I'm eating breakfast in front of him. But then, after those couple of hours are up, I get to leave, and go out into the big, wide world and go to work, trusting that my Mini-Me will be looked after and provided for in my absence. This I can do without worry - which says a lot as to how much @Kimbled puts in.

Then when I get home in the evening (I always like to consider this as some sort of grand return of the main provider in a gloriously 1950's cliche like something from Bewitched or something) I usually turn up to dinner made for me, a reasonable happy son that is happy to see his Dad, who will only need playing with for a few hours until he hits the hay for the evening. Hell, lately I've even managed to fit in some Xbox sessions - I don't think that this would be possible without all that @Kimbled does.

I don't think I need to continue adding this blog update, as this picture basically sums up everything she does beautifully;

Friday 16 September 2011

[The Walking Dead]

RECENT EVENTS: #Tiredness and #BeingADad, #Henry #Teething
MOVIES/TV WATCHED: #TheWalkingDead

BLOG UPDATE:
Zombies! The Dead rising! I'm not entirely sure where the fascination with Zombies in popular culture comes from but they're everywhere at the moment. Books, comics, movies, videogames - some reason they've had a resurgence of late.

I quite enjoy fighting my way through the Undead Apocalypse. Dealing with it is probably the closet most of my generation will get to having a "defining moment" where "prove ourselves and become men" (well unless you're in the Army and get sent to Afghanistan obviously...) However, since @Kimbled got pregnant, and then after the arrival of #Henry, I've found very little time keep the Undead Horde in check and make sure that their population is thinned. They have even been banned from the flat (surely that's the first thing you do, secure your abode effectively "banning" the Zombies from entering?) by @Kimbled along with some mutterings that she doesn't want our son being raised to the sound of gun-fire and Undead moans...

To be honest, I dothink this is a fair point (I don't want him growing up to be mal-adjusted or something) but where does this leave me for my entertainment fix? Basically Left 4 Dead, Left 4 Dead 2, Dead Rising 2, and Dead Rising: Case West DLC are all been effectively off limits - which is a shame. Although I don't think I can complain because I'm being kept far too busy to sample any of these games because I'm having too much fun looking after #Henry

Funnily enough, as expecting Parents, both Mum and Dad end up being subjected to Parenting-Preparation-Dreams. Being male, most of mine took the form of having to protect @Kimbled and my unborn heir in various scenarios; the most vivid of which occurred around 3-6months into the pregnancy and involved me trying to secure our flat from the Undead Horde (surely as some sign of my male protectiveness over @Kimbled and my unborn son). As everyone that has read World War Z knows, being prepared is of vital importance. That, and if in doubt; "DESTROY THE STAIRS!" and retreat to the 1st floor (Zombies don't climb well, you see?)

I remember my dream going mostly badly. Although we live on the 1st floor of a 3-storey block of flats, the main shared access area is comprised of a concrete set of stairs (no chance of me destroying them any time soon....) it's also made worse by the amount of windows/glass surrounding the stairwell meaning it's not secure in the least. My dream involved me frantically trying to barricade the stairs with various bits of furniture, while others in the blocks of flats didn't help me at all (hadn't they seen the news flash informing everyone that the Dead had risen!?) I awoke from this dream, scared and sweaty. It certainly didn't end with my family unit getting eaten, but our flat was certainly surrounded quite quickly due to our neighbours not helping me protect my family unit, and not believing the Dead had actually risen, making noise and generally breaking the other "Zombie Survival Rules" (I remember being very angry and our neighbours for not lifting a finger to protect @Kimbled and our inborn son)

So, the Undead are banned from the flat for the time being (always a good policy), and I wont be able to get my fix any time soon...Although luckily The Walking Dead has just started up on TV, and I've managed to upload some onto the iPad so that I can watch them sneakily without having to subject @Kimbled to them...so I might get my fix after all!

BLOG UPDATE [addendum]:
Since having watched The Walking Dead I thought I should point out that it involves the main character Rick protecting his family at all costs (in strangely similar way to my Parenting-Preparation-Dream). Well, that and that @Kimbled still doesn't like Zombies.

I was absolutely hooked on Season 1 of #TheWalkingDead, so much so that I've started reading the original comics via #Comixology App on the iPad. As with all Zombie story/mythology the story ends up showing us that after the initial shock of the Dead Rising, and what the survivors have go through to survive the initial onslaught, thw worst most savage thing left on the planet are the Humans. All Zombie stories end up showing us that what one Man can do to another Man is far, far worse than whatever the Zombie Apocalypse has caused.... Still, there's a Season 2 in the works and I can't wait though I'll have to work on a way to sneak that past @Kimbled